While i found the opening promising, there were issues that led me to not even blow up a single generator.
1 - The movement was not normalized and therefore, running diagonal was a lot faster than normal movements.
2 - Sprinting was infinite and a lot faster. This combined with the previous movement issue made me feel like I was sonic running around the map. Super fast, taking away any and all tension. The sprinting being infinite as well gave me 0 reason to not sprint either. I dont know about others, but for me I only ever sprint all the time in games if I am NOT immersed, especially with horror games. If I am, I take it slow and steady.
3 - The map was way too large. Even with the much faster diagonal movement plus constant sprinting it was hard to get anywhere. There is also nothing going on for the entire time and nothing to look at, so navigation also becomes less interesting.
4 - the map was kinda awful. I felt forced to look at it the entire playthrough just so i could attempt to find the generators. I'd love to be able to zoom out or just have a square map to look at to see where the generators are.
5 - I could not figure out how to blow up the first C4. I then tried to go and find another generator but on the next two i found I couldn't place a C4, presumably because the first wasn't blown up. After running back to the first generator and still not figuring it out, I quit.
6 - SCP-096 is meant to become more active throughout, I get that, but I ran around for like 20 minutes and only saw him because i was curious about what an encounter would be like.
7 - thought the magazine counter was a shotgun shell at first so I thought I had 3 shotgun shells.
8 - SCP-096 was angry with me despite never seeing it (this was when i was purposfully trying to find it and shoot it in the face)
Recommendations of mine: First of all, fix up the movement. Make it a consistent speed regardless of what direction you're going, and give sprinting a purpose. Then I'd say make the map like a quarter of the size at best. It takes way too long to cross with the glitched movement, let alone with the intended movement speed. Look at Slender: The eight pages for what a nicer map could be like. It's a lot more compact, and because of the locations (points of interest) it's possible to navigate this large map without a map. Try to take inspiration from that. Then, make the C4/generators more intuitive for someone to understand. Lastly, make the monster more agressive. The 60 second time-out should be a RELIEF to the player, not a "welp i didnt see it before but now i'll def never see it again". It should be a whole lot harder to avoid angering this SCP and currently it's just way to easy to avoid.
Hey! Thank you a lot for your comment. Due to I only had 2 days to finish the game (def because I didnt forget the jam started lol) it had lots of bugs. But I still appreciate you playing it and will look forward fixing all these bugs!
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While i found the opening promising, there were issues that led me to not even blow up a single generator.
1 - The movement was not normalized and therefore, running diagonal was a lot faster than normal movements.
2 - Sprinting was infinite and a lot faster. This combined with the previous movement issue made me feel like I was sonic running around the map. Super fast, taking away any and all tension. The sprinting being infinite as well gave me 0 reason to not sprint either. I dont know about others, but for me I only ever sprint all the time in games if I am NOT immersed, especially with horror games. If I am, I take it slow and steady.
3 - The map was way too large. Even with the much faster diagonal movement plus constant sprinting it was hard to get anywhere. There is also nothing going on for the entire time and nothing to look at, so navigation also becomes less interesting.
4 - the map was kinda awful. I felt forced to look at it the entire playthrough just so i could attempt to find the generators. I'd love to be able to zoom out or just have a square map to look at to see where the generators are.
5 - I could not figure out how to blow up the first C4. I then tried to go and find another generator but on the next two i found I couldn't place a C4, presumably because the first wasn't blown up. After running back to the first generator and still not figuring it out, I quit.
6 - SCP-096 is meant to become more active throughout, I get that, but I ran around for like 20 minutes and only saw him because i was curious about what an encounter would be like.
7 - thought the magazine counter was a shotgun shell at first so I thought I had 3 shotgun shells.
8 - SCP-096 was angry with me despite never seeing it (this was when i was purposfully trying to find it and shoot it in the face)
Recommendations of mine:
First of all, fix up the movement. Make it a consistent speed regardless of what direction you're going, and give sprinting a purpose. Then I'd say make the map like a quarter of the size at best. It takes way too long to cross with the glitched movement, let alone with the intended movement speed. Look at Slender: The eight pages for what a nicer map could be like. It's a lot more compact, and because of the locations (points of interest) it's possible to navigate this large map without a map. Try to take inspiration from that. Then, make the C4/generators more intuitive for someone to understand. Lastly, make the monster more agressive. The 60 second time-out should be a RELIEF to the player, not a "welp i didnt see it before but now i'll def never see it again". It should be a whole lot harder to avoid angering this SCP and currently it's just way to easy to avoid.
Hey! Thank you a lot for your comment. Due to I only had 2 days to finish the game (def because I didnt forget the jam started lol) it had lots of bugs. But I still appreciate you playing it and will look forward fixing all these bugs!